• Can this Pc run games ?

    Best answer: The i3 there is the big red flag. Will it play games, yes. Will it run them well? Probably not. That CPU isn't meant for gaming, but more for the simpler stuff like mail, web browsing, document creation (your business apps). It's at least 7th gen, which gives it possibly more power than an older i5, but still the fact... show more
    Best answer: The i3 there is the big red flag. Will it play games, yes. Will it run them well? Probably not. That CPU isn't meant for gaming, but more for the simpler stuff like mail, web browsing, document creation (your business apps). It's at least 7th gen, which gives it possibly more power than an older i5, but still the fact it's an i3, not sure.
    2 answers · PC · 2 hours ago
  • If A:B=3:7 and B:C=14:19 ,find A:B:C?

    To turn the A:B and B:C into A:B:C, you have to have the value "B" the same in both. Right now you have: A:B = 3:7 and B:C = 14:19 B is 7 and 14. We need both to be the same, so we'll turn the 7 into 14 by multiplying both halves of that ratio by 2: A:B = 6:14 and B:C = 14:19 Now that B is the same for both, we can put them... show more
    To turn the A:B and B:C into A:B:C, you have to have the value "B" the same in both. Right now you have: A:B = 3:7 and B:C = 14:19 B is 7 and 14. We need both to be the same, so we'll turn the 7 into 14 by multiplying both halves of that ratio by 2: A:B = 6:14 and B:C = 14:19 Now that B is the same for both, we can put them together: A:B:C = 6:14:19
    5 answers · Mathematics · 3 hours ago
  • -2(3+x)<4x+4<8x?

    -2(3 + x) < 4x + 4 < 8x There are a few ways to handle this. The way I do it is to split this up into two inequalities such that if you have: a < b < c Your two inequalities are: a < b and b < c Then solve for x in each and you will generally have two outer ranges or one inner range (or something else if they overlap). So... show more
    -2(3 + x) < 4x + 4 < 8x There are a few ways to handle this. The way I do it is to split this up into two inequalities such that if you have: a < b < c Your two inequalities are: a < b and b < c Then solve for x in each and you will generally have two outer ranges or one inner range (or something else if they overlap). So first, let's split this up and solve for each: -2(3 + x) < 4x + 4 < 8x Before splitting it up, let's simplify that left expression: -6 - 2x < 4x + 4 < 8x Now splitting them: -6 - 2x < 4x + 4 and 4x + 4 < 8x Now solve for each. Move all "x" terms to the left side and all constant terms to the right side: -6x < 10 and -4x < -4 both sides flip signs: x > -10/6 and x > 4/4 x > -5/3 and x > 1 We end up with overlapping ranges. So the solution results in where the overlap exists. Example. 0 is a solution for the first, but not the second. But 2 is a solution for both. So the answer is: x > 1
    5 answers · Mathematics · 4 hours ago
  • Expansion? Honour? Hot?

    Best answer: Is there a context for this choice? Or we just picking from three random words for a random reason?
    Best answer: Is there a context for this choice? Or we just picking from three random words for a random reason?
    1 answer · Video & Online Games · 4 hours ago
  • Reducing non-linear equation to linear equation?

    I'm confused. I don't think that you can "reduce a non-linear equation into a linear equation" the way you put it. but your step algebraically is correct as you multiplied x to both sides of the equation (presuming x isn't zero)
    I'm confused. I don't think that you can "reduce a non-linear equation into a linear equation" the way you put it. but your step algebraically is correct as you multiplied x to both sides of the equation (presuming x isn't zero)
    1 answer · Mathematics · 7 hours ago
  • Use the Euclidean algorithm to show that 80 and 273 are coprime.?

    Best answer: Euclidean algorithm is an iterative process to determine the Greatest Common Divisor (or Factor) by checking the remainder (or modulus) of the two numbers, then uses that as an input another time with the second value. So as written: GCD(80, 273) If we get the remainder when you divide 80 by 273, you get 80. So use that as the input... show more
    Best answer: Euclidean algorithm is an iterative process to determine the Greatest Common Divisor (or Factor) by checking the remainder (or modulus) of the two numbers, then uses that as an input another time with the second value. So as written: GCD(80, 273) If we get the remainder when you divide 80 by 273, you get 80. So use that as the input as the second value with the previous second value as the new first: GCD(273, 80) Now doing it again, we'll start getting somewhere. 273 / 80 = 3 R 33. So use the 33 as the next input along with the 80. GCD(80, 33) We keep doing this until the modulus is zero. Then the GCD of the original two numbers is the value of the second input. If we are to show that the two numbers are coprime, then we are expecting to see the GCD of the two numbers is 1. So we keep going: 80 / 33 = 2 R 14 GCD(33, 14) 33 / 14 = 2 R 5 GCD(14, 5) 14 / 5 = 2 R 4 GCD(5, 4) 5 / 4 = 1 R 1 GCF(4, 1) 4 / 1 = 4 R 0 Now that we have the modulus of our two inputs being 0, the GCD is the second of the inputs, which was 1. So that shows the original two numbers of 80 and 273 are coprime.
    3 answers · Mathematics · 9 hours ago
  • Maths problem- convert the following into p/q form 1) 0.2333333333333?

    Let's set that equal to a variable: n = 0.23333... We want to get the repeating side all by itself on the right side of the decimal, so let's start with multiplying both sides by 10: 10n = 2.33333... Now let's multiply both sides by 10 again. What's on the right side should be identical to the previous line, but you have a... show more
    Let's set that equal to a variable: n = 0.23333... We want to get the repeating side all by itself on the right side of the decimal, so let's start with multiplying both sides by 10: 10n = 2.33333... Now let's multiply both sides by 10 again. What's on the right side should be identical to the previous line, but you have a different value on the left side of the decimal: 100n = 23.33333... Now if we subtract the first equation from the second equation, the repeating 3's all cancel out leaving you with only integers to finish things up with: 100n = 23.33333... -10n = 2.33333... ----------------------------- 90n = 21 Now you can solve for n and simplify: n = 21/90 n = 7/30 And that's your repeating decimal in fraction form. Since it can be represented as the ratio of two integers, this shows that the value is a rational number.
    7 answers · Mathematics · 1 day ago
  • In the absolute value inequality |x|+5 >=11 do I have to....?

    The "two lines" means absolute value, which is the distance between the value inside and zero (meaning it's always positive), so : |2| = 2 |-2| = 2 therefore: |x| = 2 solves to: x = ±2 or, removing the absolute value makes a ± on the other side. But in the case of an inequality, you still create two inequalities, one positive,... show more
    The "two lines" means absolute value, which is the distance between the value inside and zero (meaning it's always positive), so : |2| = 2 |-2| = 2 therefore: |x| = 2 solves to: x = ±2 or, removing the absolute value makes a ± on the other side. But in the case of an inequality, you still create two inequalities, one positive, the other negative, but the negative side has to have the sign inverted since dividing both sides of an inequality requires you to invert the sign, based on this example: 0 < 2 but: 0 > -2 So your inequatlity: |x| + 5 ≥ 11 First, subtract 5 from both sides: |x| ≥ 6 Now remove the absolute value by creating two inequalities, one +, the other -, and invert the sign on the - side: x ≥ 6 and x ≤ -6 Or in interval notation: (-∞, -6] ∪ [6, ∞)
    1 answer · Homework Help · 1 day ago
  • Why do some people use the exclusive-or symbol to denote raising a number to a power?

    It depends on the language. This notation goes back to early BASIC and other early languages where ^ was the power notation. Languages like C and Java no longer have a native power notation and has to rely on functions to perform those operations.
    It depends on the language. This notation goes back to early BASIC and other early languages where ^ was the power notation. Languages like C and Java no longer have a native power notation and has to rely on functions to perform those operations.
    7 answers · Mathematics · 1 day ago
  • Can your perform a factory reset on a PS4 without controller? If so, how?

    No. You need a controller to maneuver the menus.
    No. You need a controller to maneuver the menus.
    1 answer · PlayStation · 2 days ago
  • Is it just me or does anyone else miss the 2005 gaming days when the 360 just came out gaming seemed so much simpler back then not anymore:(?

    I could say the same thing about gaming in the 80s. (as in pre-NES era)
    I could say the same thing about gaming in the 80s. (as in pre-NES era)
    3 answers · Xbox · 2 days ago
  • Find the values of c and d that make the function?

    Best answer: It's a continuous function when the endpoints of the ranges all connect. So when x < 1, we are told that f(x) = 4x. So when x = 1, using this, we get f(1) = 4 * 1 = 4 So for the middle one: cx² + d when 1 ≤ x < 2, we want f(1) = 4 so we can make this equation: c(1)² + d = 4 c(1) + d = 4 c + d = 4 Now we do the same thing... show more
    Best answer: It's a continuous function when the endpoints of the ranges all connect. So when x < 1, we are told that f(x) = 4x. So when x = 1, using this, we get f(1) = 4 * 1 = 4 So for the middle one: cx² + d when 1 ≤ x < 2, we want f(1) = 4 so we can make this equation: c(1)² + d = 4 c(1) + d = 4 c + d = 4 Now we do the same thing for when x = 2, looking at the third segment: f(x) = 3x when x ≥ 2. so when x = 2, we get: f(2) = 3 * 2 = 6 So let's do the same with the middle segment setting f(2) = 6 (yes, we know that it says x isn't equal to 2 here, but we have to do this since we want it to connect to the third segment): f(2) = c(2)² + d = 6 f(2) = c(4) + d = 6 f(2) = 4c + d = 6 Now with this and the expression above, we have a system of two equations that we can solve for: c + d = 4 d = 4 - c 4c + d = 6 4c + (4 - c) = 6 3c = 2 c = 2/3 d = 4 - c d = 4 - 2/3 d = 12/3 - 2/3 d = 10/3 So: c = 2/3 and d = 10/3
    3 answers · Mathematics · 2 days ago
  • My ps3 fat does the yellow light after being off for more than 24 hours it does come on eventully but how can i stop it from doing this ?

    It may work from time to time but will continue to fail once it failed once. The "fix" (and likely a temporary one) is to have the CPU re-seated with new thermal compound against its heatsink and clean out the system. I've had this happen 3 times before I finally broke down and bought a new PS3 and transferred the system data to it. ... show more
    It may work from time to time but will continue to fail once it failed once. The "fix" (and likely a temporary one) is to have the CPU re-seated with new thermal compound against its heatsink and clean out the system. I've had this happen 3 times before I finally broke down and bought a new PS3 and transferred the system data to it. Every time I got it fixed, it failed about 30 days later.
    1 answer · PlayStation · 2 days ago
  • A car proceeds for 14.4 mi at 54 mi/h, then 26.1 mi at 45 mi/h, and finally 46.3 mi at 38.7 mi/h. what is the car's average velocity?

    Average velocity is the total distance over the total time. So we have the distances with the rates of the three legs, so we have to find the times for each leg so we can add them together: d = rt 14.4 = 54t and 26.1 = 45t and 46.3 = 38.7t t = 0.26667 and t = 0.58 and t = 1.19638 (rounded to 5 DP for each) Now we can add up the total distance and... show more
    Average velocity is the total distance over the total time. So we have the distances with the rates of the three legs, so we have to find the times for each leg so we can add them together: d = rt 14.4 = 54t and 26.1 = 45t and 46.3 = 38.7t t = 0.26667 and t = 0.58 and t = 1.19638 (rounded to 5 DP for each) Now we can add up the total distance and total time to find the average rate: d = 14.4 + 26.1 + 46.3 = 86.8 t = 0.26667 + 0.58 + 1.19638 = 2.04305 Now we can find the rate: d = rt 86.8 = r * 2.04305 r = 86.8 / 2.04305 r = 42.49 mph (rounded to 2DP) That slower speed for over an hour brought down the average quite a bit vs. the faster speeds for the shorter times.
    4 answers · Mathematics · 2 days ago
  • Can someone please go through the steps of how to rationalise 2+2root2/1-root2. Thanks.?

    Presuming you mean: (2 + 2√2) / (1 - √2) Find the conjugate of the denominator (1 + √2) and multiply both halves of the fraction by that value: (2 + 2√2)(1 + √2) / [(1 - √2)(1 + √2)] Now FOIL both halves. If you did things right, the irrational components of the denominator should cancel out: (2 + 2√2 + 2√2 + 2 * 2) / (1 + √2 - √2 - 2) (2 +... show more
    Presuming you mean: (2 + 2√2) / (1 - √2) Find the conjugate of the denominator (1 + √2) and multiply both halves of the fraction by that value: (2 + 2√2)(1 + √2) / [(1 - √2)(1 + √2)] Now FOIL both halves. If you did things right, the irrational components of the denominator should cancel out: (2 + 2√2 + 2√2 + 2 * 2) / (1 + √2 - √2 - 2) (2 + 2√2 + 2√2 + 4) / (1 - 2) (6 + 4√2) / (-1) -6 - 4√2
    8 answers · Mathematics · 2 days ago
  • Geometry Help?

    These are exactly the same as other questions that you've asked. Are you learning from them or are we just doing your homework for you? Since the sum of all angles in a triangle is 180 and you know one angle is 81.9, then the sum of the other two are: 180 - 81.9 = 98.1 So we have two angles that add to that: x + y = 98.1 And the two angles... show more
    These are exactly the same as other questions that you've asked. Are you learning from them or are we just doing your homework for you? Since the sum of all angles in a triangle is 180 and you know one angle is 81.9, then the sum of the other two are: 180 - 81.9 = 98.1 So we have two angles that add to that: x + y = 98.1 And the two angles are in a ratio of 4:5, so: x/y = 4/5 We now have a system of equations that we can solve. Let's simplify the second equation by multiplying both sides by y, and solve for x in the first equation by subtracting y from both sides: x = 98.1 - y and x = 4y/5 Both of the right sides are equal to x, so both of the right sides are equal to each other: 98.1 - y = 4y/5 Multiply both sides by 5: 490.5 - 5y = 4y Add 5y to both sides: 490.5 = 9y Divide both sides by 9: y = 54.5 Now that we have y, solve for x: x = 98.1 - y x = 98.1 - 54.5 x = 43.6 Your other two angles are: 43.6 and 54.5 degrees
    5 answers · Mathematics · 2 days ago
  • Math Help?

    Best answer: If m is an even integer, then you would use m = 2k (where k is any integer, m is then always even) Just thinking through it logically, if m is even, then m^22 will also be even. If m is even, then -3m is even. The sum of two even numbers is always even. Then adding 1 (an odd number) to an even number makes it odd. You probably will... show more
    Best answer: If m is an even integer, then you would use m = 2k (where k is any integer, m is then always even) Just thinking through it logically, if m is even, then m^22 will also be even. If m is even, then -3m is even. The sum of two even numbers is always even. Then adding 1 (an odd number) to an even number makes it odd. You probably will have to go through the work using m = 2k to show that you get 2(something) + 1 at the end, which will show that the result is odd vs. the "logically thinking through it" method. The converse would then be if m is odd, then m²² - 3m + 1 would be even. But this would be false. Thinking through it: m²² would be odd if m is odd. -3m would be odd if m is odd. The sum of two odd numbers is EVEN. Then adding 1 to an odd number is odd. Since all you need to do is show a counter example, set m = 1 and simplify to show the result is not even: m²² - 3m + 1 setting m = 1 ... 1²² - 3(1) + 1 1 - 3 + 1 -2 + 1 -1 The result is odd. So this expression will never give you an even number result as long as m is an integer.
    2 answers · Mathematics · 2 days ago
  • Players Unknown Battle Ground (PUBG) game preview wonder?

    You are half right. You bought a game still in development. When the game is "finished", it will just get patched and you won't have to buy it again. The game price will likely increase once completed ($40 or $50?) so buying it early will save you money overall, but just know you are playing a game that is limited in scope and may... show more
    You are half right. You bought a game still in development. When the game is "finished", it will just get patched and you won't have to buy it again. The game price will likely increase once completed ($40 or $50?) so buying it early will save you money overall, but just know you are playing a game that is limited in scope and may still have some bugs.
    2 answers · Video & Online Games · 2 days ago
  • Will buying a GPU increase my FPS in this game?

    It depends on how cheap it is. What's the model number of the integrated chip you have and the model number of the one you are looking at? If what you have is better, then it won't help. If the new one is better, then it might.
    It depends on how cheap it is. What's the model number of the integrated chip you have and the model number of the one you are looking at? If what you have is better, then it won't help. If the new one is better, then it might.
    3 answers · Video & Online Games · 2 days ago